Venue a portable media rig, interview studio, multi-format event platform, and forward-operating landscape research base will pop up at sites across North America from June 2012 through fall 2013. Under the direction of Geoff Manaugh of BLDGBLOG and Nicola Twilley of Edible Geography, both co-directors of Columbia Universitys Studio-X NYC and Research Fellows at the Center for Art + Environment at the Nevada Museum of Art, Venue officially launches Friday, June 8, with a public event from 6 8 pm at the Nevada Museum of Art
in downtown Reno, NV. During the event, attendees will be encouraged to interact with Venues array of specially-designed devices, and suggest sites and people for Venue to visit during its travels. On Saturday, June 9, Venues inaugural interview will be with famed Canadian photographer Edward Burtynsky, the same day Burtynksys feature exhibition, Oil, opens to the public at the Museum.
In collaboration with the Center for Art + Environment at the Nevada Museum of Art and with Columbia Universitys Studio-X Global Network Initiative, Venue will traverse North America in a series of routes, visiting sites such as New Mexicos Very Large Array, the Daytona International Speedway in Florida, Arches National Park in Utah, and the 2012 Aspen Ideas Festival in Colorado. At these locations Venue will serve as a backdrop or venue for original interviews with people from an extraordinary range of disciplines, while its multimedia equipment will document each site through an array of both analog and high-tech instruments, many of which were conceived and fabricated by interaction designer and 2011 TED Fellow, Chris Woebken. In addition, key pieces of documentary equipment and Venue project ephemera will be stored in an intricate, hand-made toolbox designed by Semigood, woodworkers and furniture-makers based in Seattle, Washington.
Venues goal is to assemble a media-based narrative cross-section of the greater North American landscape in the early 21st century. In cities, parks, labs, offices, homes, farms, wildlife corridors, schools, and malls across the continent, Venue will pop up as an interview studio and informal space for conversation, and a place to meet the innovators, trendsetters, business people, and design practitioners at the forefront of ideas today. From architects to scientists, and from novelists to filmmakers, Venue will initiate new, often unexpected, cultural connections, all of which will be published regularly online, at v-e-n-u-e.com, with accompanying real-time exhibitions at Studio-X NYC. Venue is also partnering with internationally-renowned magazine The Atlantic, to syndicate original interviews, site visits, photography, and more, every two weeks at theatlantic.com.
Venue is designed to take its audience outside expected metropolitan centers and well-beaten tracks into smaller towns and landscapes that are rarely thought of as hotbeds of ideas, to meet people with fascinating stories to tell, working in little-known outposts of innovation, on often overlooked projects, comments Manaugh. Venue will however, also stop in larger cities and suburbs to cultivate and interact with a much larger audience, producing a kind of curated core-sample of North America while establishing an exchange of ideas everywhere it stops. We want to knit together a sense of the continents greater but sometimes invisible whole.
As Venues itinerary grows, so will its community, adds Twilley. It is designed to create and develop centers in the middle of nowhere, bringing audiences from cultural capitals to more remote locations. Venue will act as something like an ambassador of interestingness, broadcasting and documenting our discoveries along the way.
In September 2013, after a year on the road, Venue will come full circle with a high-profile event at the Nevada Museum of Art where the entire rig and compiled materials will become part of the Museums permanent collection. The resulting library of ideas and artifacts will be housed in the Center for Art + Environment Archive Collections for future exhibitions, scholarly research, and popular publications, including a planned exhibition during the 2014 Art + Environment Conference.
The Nevada Museum of Art plays a powerful cultural role by initiating and convening dialogue around the importance of human interactions with natural, built and virtual environments, and Venue cuts straight to the core of that concept, commented William L. Fox, Director of the Center for Art + Environment at the Nevada Museum of Art. With Venue, the Center for Art + Environment furthers its dedication to curatorial, scholarly, and research endeavors encouraging the creation of artwork, convening artists, scholars, and communities, and increasing public knowledge of art and environment.
An integrated online and offline presence will translate the energy and excitement of Venues live activities with the public through blog posts, an email newsletter, and Twitter. Venue will alert destination audiences to its arrival in their town or city, while regular podcasts, videos, slideshows, and live-streams will allow national and international audiences to engage with Venue and plan synchronized local events at partner sites. Visit, interview, and project suggestions are welcome via
v-e-n-u-e.com a website designed by Folkert Gorter of Superfamous and Twitter @venueproject.