NEW YORK, NY.- The Metropolitan Museum of Art has launched two new virtual reality (VR) features, Dendur Decoded and Oceania: A New Horizon of Space and Time, that explore the Museums beloved Temple of Dendur and monumental works from the Oceanic art collection in the newly reopening Michael C. Rockefeller Wingsuch as the Ceremonial House Ceiling from the Kwoma people of Papua New Guinea, the Asmat bisj poles, and Atingting kon (slit gongs) from Vanuatuin 3D. The experiences will allow global audiences to view these treasured galleries and works using a personal VR headset or on The Mets website. Designed in collaboration with Atopia, a platform for immersive art and culture, The Mets virtual experiences introduce a new way for art institutions to create and publish their own VR and web features, providing more digital access to VR innovations across the museum field.
The Mets first VR experiences, Dendur Decoded and Oceania: A New Horizon of Space and Time were developed in close consultation with Met curators. They feature original, innovative storytelling and high-resolution 3D scans created by The Mets Imaging team. This experience allows virtual visitors to delve into artworks through movement, sound, interaction, and play. From stepping inside the Temple of Dendur to bringing the 17-foot bisj poles to eye level, these virtual experiences offer a singular opportunity to explore these iconic works.
The Met collection is enjoyed by millions of visitors a year, and by exploring the vast possibilities of virtual spaces, we can offer unparalleled cultural experiences to audiences no matter where they are located, said Max Hollein, The Mets Marina Kellen French Director and CEO. These two new VR and web features foreground compelling storytelling and curatorial scholarship, and they provide immersive, participatory access to some of The Mets remarkable works of art.
Annabell Vacano, founder of Atopia, said, Until now, immersive exhibitions were bespoke and expensive. We created Atopia so museums of all sizes could design, publish, and scale interactive storytelling so their collections can be accessed from anywhere in the world. The Met has been an incredible partner in designing Atopia's storytelling tools, and it's been an honor to work with their world-class teams.
Dendur Decoded
The Dendur Decoded VR and web experience is organized as a vividly detailed adventure arranged in four acts and includes over 150 newly presented pieces of content, including materials (images and video) from archives at The Met and UNESCO. The content was created in collaboration with Isabel Stünkel, Curator, Department of Egyptian Art, and Erin Peters, Assistant Professor, Art History & Visual Culture at Appalachian State University; with support from Diana Craig Patch, Lila Acheson Wallace Curator in Charge of Egyptian Art, and Janice Kamrin, Curator in Egyptian Art at The Met.
It begins with Act I: Explore Dendur, which introduces the Temple and helps visitors learn how to read aspects of the temples decoration, and continues with Act II: Dendur in Nubia, presenting a 3D and 360-degree film about the Temple of Dendurs original location along the West bank of the Nile River and how it was dismantled as part of the international UNESCO Campaign to Save the Monuments of Nubia to protect it from being submerged beneath Lake Nasser and then awarded to the United States in 1967. Act III: Reconstructing Dendur invites visitors to virtually rebuild part of the temple and learn how The Met reassembled it in New York in a new gallery that was opened to the public on September 27, 1978. Act IV: Reflection showcases past MetLiveArts performances and the ways in which contemporary artists have been inspired by the Temple. There is also an optional opportunity to leave a personal contemplation or observation through a voice note.
Oceania: A New Horizon of Space and Time
Oceania: A New Horizon of Space and Time celebrates the dazzling Oceanic works in the Museums newly reopened Michael C. Rockefeller Wing. Fifteen objects are contextualized with sound, story, and a spatial design inspired by an outdoor environment that evokes the Pacific Islands. Within the space, these objects are accompanied by illuminating content such as immersive original audio and Pacific storytelling, archival imagery, 360-degree video, and high-resolution 3D models. Featuring works from across The Met collection of Oceanic art, highlights in the VR and web experience include The Mets impressive Ceremonial House Ceiling, which evokes the polychrome interior of a mens ceremonial house in the Sepik River region of Papua New Guinea five soaring upright spirit poles (bisj) from the Asmat people of Western New Guinea; and the 14-foot-tall Atingting kon (slit gong) from Vanuatu.
In this exploratory environment there is a lush virtual gallery populated by the 3D-scanned objects and immersive soundscapes. Examples include the Sawos Ancestor Figure, which invites close looking through a compelling audio story about a battle in which the ancestral figure came to life, paired with an interactive 3D model. The Ceremonial House Ceiling includes a game where visitors discover motifs across the 270 pangal (painted panels), including crocodiles, insects, and cassowaries. The Body Mask, created by an Asmat artist, includes contemporary photography by Joshua Irwandi, a documentary photographer based in Jakarta, Indonesia, showing how these masks are made and worn by the Asmat people of southwest New Guinea.
Developed along with Maia Nuku, The Mets Evelyn A. J. Hall and John A. Friede Curator for Arts of Oceania, and Sylvia Cockburn, Senior Research Associate for Arts of Oceania, the experience will be animated with voices from across the Pacific Islands, including a greeting by Michael Mel (PhD, performance artist, lecturer, curator, and teacher and currently Senior Lecturer and Head of Expressive Arts Department at the University of Goroka), and a concluding sunset ceremony by Che Wilson (Ngāti Rangi-Whanganui, Tūwharetoa, Mōkai Pātea, Ngāti Apa, Ngā Raurua), a Māori leader with a career that spans cultural advocacy, governance, and leadership.
VR and Online Innovations for the Cultural Sector
For The Mets virtual experiences, the Museums Emerging Technology and Digital department worked collaboratively with Atopia to develop a feature that will enable museums of all sizes to design and publish similar immersive exhibitions in-house. Through a no-code editor available on the platform, museum curators and designers can drag and drop images, 3D scans, and didactic information from their collections into virtual spaces. These can then be launched on the platform, becoming instantly available on the web and in VR.
Access and Availability
The two immersive exhibitions are available now for free on The Mets website and on Meta Quest 2/3/3s Audio across the experience is closed caption.
Atopia is compatible with both standard web browsers on a desktop and laptop and on personal VR headsets. It also supports both individual and invite-only multiplayer visits.