Video games at MoMA: Do they belong there?
The First Art Newspaper on the Net    Established in 1996 Saturday, December 21, 2024


Video games at MoMA: Do they belong there?
Will Wright, Maxis Inc, and Electronic Arts. SimCity 2000. 1993. Video game software. The Museum of Modern Art, New York. © 2022 Electronic Arts

by Zachary Small



NEW YORK, NY.- When the Museum of Modern Art began collecting video games a decade ago, curators boldly asserted that games were an artistic medium. Now contemporary culture is dominated by them.

The MoMA exhibition “Never Alone: Video Games and Other Interactive Design,” which runs through Sunday, represents the museum’s cautious advance into the gaming world at a time when digital culture has overtaken its galleries. Refik Anadol’s algorithmic homage to art history still twinkles in the museum lobby, an exhibition about the importance of video swallowed the sixth floor until July 8, and galleries for its permanent collection include contemporary artifacts like the Google Maps pin and a massive schematic devoted to the interlaced chain of resources needed to create an Amazon Echo as an artificial intelligence system.

However, the museum could do more to break the firewall between art lovers and game designers. After all, this is the same institution that began a film library in 1935, exhibited utilitarian toasters and cash registers as “Machine Art” in 1934 and presented modular houses in the 1950s. Curators need to unleash that same passion for games, which struggle in the current exhibition to convey the profundity and complexity of their designers’ thinking.

On the first floor, old computer monitors cantilevered above visitors are drawn from the museum’s collection of video games. Eleven are playable; 35 games in all are viewable. Jamming buttons on their keyboards, users were hard-pressed to crane their necks to see the flickering displays above them — a series of digital experiments from the 1990s by John Maeda, a graphic designer who now serves as Microsoft’s vice president of design and artificial intelligence.

MoMA’s standards for assessing the cultural importance of video games require an upgrade worthy of the medium, whose revenue is projected to reach $385 billion in 2023 and technologies contribute to the ongoing AI revolution.

For curators Paola Antonelli and Paul Galloway, gaming is a psychological act that has defined an era when many of our relationships are mediated through screens.

And the vision of designers like Will Wright is letting players choose what lessons they want to learn — or nothing at all. One player might experience Wright’s most popular game, The Sims (included in the MoMA exhibition), as a gateway into the worlds of architecture and interior decorating; another might focus on its family-planning aspect or its staging of murder mysteries and ghost encounters.

The decision to allow games into the museum has been debated since the 2010s, when critics like Roger Ebert and Jonathan Jones declared that the medium would never rise to the status of art.

“Chess is a great game, but even the finest chess player in the world isn’t an artist,” Jones opined in The Guardian, “She is a chess player.”




At the center of these critiques was a belief that playtime belonged to children. A similar logic harmed performance art until museums started making the genre a staple in their programming, coincidentally, around the same time that MoMA started collecting games.

“People want to be taken to a new place,” Donna De Salvo, a Whitney Museum curator, said of performance art in 2012 during an interview with The New York Times. “In the age of the digital and the virtual and the mediated experience, there is something very visceral about watching live performance.”

The same could be said for gaming, which embraces immersion by allowing players into their virtual worlds with the touch of a controller. The simplicity of that relationship is evident in the exhibition “Never Alone,” where Zen games like Flower ask players to weave petals through the wind on a journey across an imaginary landscape. But the concept flows through the veins of modern gaming, ever since Super Mario 64 tasked players with jumping into paintings stored within a museumlike castle to progress through its story.

So what prevents museums from developing more ambitious programming around games? And why has a serious institution like MoMA not staged the first major retrospective of a video game designer when it has enough material for obvious picks like Will Wright or Shigeru Miyamoto?

There are a few practical reasons. Designers rarely own rights to their creations, which are held by the publishers financing their games. In an interview, Antonelli singled out other hurdles: legal negotiations, lost source codes and obsolete technology that challenge the acquisition process. And then there are the headaches involved with hard-wiring all those electronic systems in the galleries.

Yet there seems no better time for MoMA’s curators to show why gaming belongs in their museum and to help visitors to understand the difference between what is scholarship and what is for sale at the Nintendo store a few blocks down the street.



‘Never Alone: Video Games and Other Interactive Design’

Through Sunday at the Museum of Modern Art, 11 W. 53rd St., New York; moma.org.

This article originally appeared in The New York Times.










Today's News

July 15, 2023

Apollo Art Auctions to host sale of expertly curated ancient art, antiquities, coins and jewelry

Their Majesties The King and Queen visit the Barbara Hepworth Museum and Sculpture Garden

Castellani Art Museum of Niagara University conserves renowned 19th century campus painting

MoMA PS1 presents first US museum solo show of Finnish artist Iiu Susiraja

Hebru Brantley's past and future collide in Heritage's Urban Art event

MTA Arts & Design unveils new mosaic by Diana Cooper on Roosevelt Island

When Spider-Man met Jeff Koons

'Paula Wilson: Toward the Sky's Back Door', new and recent work by acclaimed New Mexico–based artist

A 1907 Ultra High Relief Double Eagle takes flight at Heritage in August

Banana Republic wants to outfit your home, too

Distant Conversations: a new exhibition series at the Currier Museum of Art

Video games at MoMA: Do they belong there?

"Don't Cry! Feminist Perspectives in Latvian Art: 1965–2023", LNMA main building; Riga, Latvia

Hammer Museum presents 'Becoming Van Leo' featuring Armenian Egyptian photographer Van Leo

'Palace Life Unfolds: Conserving a Chinese Lacquer Screen' opens at the Smithsonian National Museum of Asian Art

Roberts Projects opens 'Suchitra Mattai: In the absence of power. In the presence of love.'

Portland Art Museum hires Assistant Curator of Native American Art

Morphy Auctions collaboration with Brian Lebel's Old West Events off to a roaring start at Cody Old West Show & Auction

Wanda Czełkowska first international retrospective opens on 15 July at Muzeum Susch, Switzerland

Maggie Siff and Erica Schmidt on a Williams play 'Shot Through With Desire'

Mary Ann Hoberman, who tantalized young readers with rhymes, dies at 92

Minnie Bruce Pratt, celebrated poet of lesbian life, dies at 76

A Finnish official plays the cello to support Ukraine, irking Russia

The Differences Between European and American Sports Betting Markets

The Artistic Formula: Innovative Intersection of Design and Mathematics

Delving into the Rich Tapestry of Moroccan-Jewish Cuisine and Culinary Traditions

The Top Plumbing Emergencies You Need to Know About

Conquer Anxiety: Tips from Spokane's Leading Counseling Experts

Blooming Innovations: How Technology Is Revolutionizing Online Flower Delivery




Museums, Exhibits, Artists, Milestones, Digital Art, Architecture, Photography,
Photographers, Special Photos, Special Reports, Featured Stories, Auctions, Art Fairs,
Anecdotes, Art Quiz, Education, Mythology, 3D Images, Last Week, .

 



Founder:
Ignacio Villarreal
(1941 - 2019)
Editor & Publisher: Jose Villarreal
(52 8110667640)

Art Director: Juan José Sepúlveda Ramírez
Writer: Ofelia Zurbia Betancourt

Attorneys
Truck Accident Attorneys
Accident Attorneys
Houston Dentist
Abogado de accidentes
สล็อต
สล็อตเว็บตรง
Motorcycle Accident Lawyer

Royalville Communications, Inc
produces:

ignaciovillarreal.org juncodelavega.com facundocabral-elfinal.org
Founder's Site. Hommage
to a Mexican poet.
Hommage
       

The First Art Newspaper on the Net. The Best Versions Of Ave Maria Song Junco de la Vega Site Ignacio Villarreal Site Parroquia Natividad del Señor
Tell a Friend
Dear User, please complete the form below in order to recommend the Artdaily newsletter to someone you know.
Please complete all fields marked *.
Sending Mail
Sending Successful