LOS ANGELES, CA.- The Los Angeles County Museum of Art presents the first North American survey of 3D objects and practices, tracing cycles of optical investigation, creative expression, and commercial popularity over the past 175 years. Featuring artifacts of mass culture alongside historic and contemporary art, 3D: Double Vision addresses the nature of perception, the allure of illusionism, and our relationship to accompanying technologies and apparatuses. The optical principle underlying all 3D media is binocular visionthe process by which our brains synthesize the information received by our two eyes into a single, volumetric image. The more than 60 artworks featured in the exhibition activate this process by means of mirrors, lenses, filters, or movementrequiring active participation on the part of spectators to complete the illusion.
Many 3D media are included in the exhibitionfrom stereoscopic photography, film, video, anaglyph printing, and computer animation, to the glasses-free formats of holography and lenticularalongside 2D works that generate 3D effects by other means. The creators of these works are equally diverse: some are noted artists, others are primarily considered scientists, engineers, directors, or designers, and still others are unknown makers.
At this moment when everyone is talking about virtual space and immersive art, 3D: Double Vision invites the audience to dissect the complexities of vision and perception. Throughout history artists have experimented with theories of vision and perception to represent, distill, and reinvent objects and the emotions they engender, said Michael Govan, LACMA CEO and Wallis Annenberg Director. This exhibition underscores LACMAs longstanding commitment to exploring art and technology in the museums exhibitions and programming. 3D: Double Vision brings together the realms of art, science, mass culture, and entertainment, and is a microcosm of Los Angeles itself.
In 2013 I curated the exhibition See the Light: Photography, Perception, CognitionThe Marjorie and Leonard Vernon Collection, which explored the connections between the history of vision science and the history of photography. The stereoscope and photography were invented at nearly the same moment (1838/39), and together they demonstrated the workings of binocular vision for the first time, said Britt Salvesen, Head of the Wallis Annenberg Photography Department and the Prints and Drawings Department at LACMA. Since then, the quest for the perfect 3D representation has driven innovation and sparked wonder in generation after generation. In its broader scope, 3D: Double Vision demonstrates that this fascination with 3D representation persists from the Victorian era to the present day.
History of 3D
The history of 3D begins in the 1830s with the invention of the stereoscope. Initially considered a scientific device, the stereoscope soon entered popular culture, as Victorian audiences became fascinated with stereo photographs depicting faraway lands, colossal monuments, current events, and comic scenes. 3D motion picture technology followed in the 20th century, paving the way for the Hollywood boom of the 1950s, along with consumer products such as View-Masters and Stereo Realist cameras. Other 3D formats, notably lenticular printing and holography, were invented to generate dimensional effects without the aid of glasses. Todays artists have access to these analog techniques and myriad digital tools, enabling them to capture spatial information and create virtual worlds.
3D: Double Vision is organized in five thematic sections, which trace the generational cycles of 3D. An introductory section focuses on the optics of binocular vision, as demonstrated by the earliest inventors of the stereoscope and by subsequent artists who wanted to explore not what we see, but how we see. The second and third sections address two peak periods of 3D popularity: the Victorian era and the 1950s, when education and entertainment were closely intertwined in thriving mass-market visual cultures. The fourth section turns to the 1960s and 70s, when art and technology partnerships resulted in a range of experimental film, performance, installation, and objects that stimulate altered perception. Finally, the exhibition looks at a sampling of 3D art from the late 1980s to the present, an era of appropriation, quotation, and reflection on the capacities of human vision and cognition.
To familiarize themselves with the principles of binocular vision and to experience the full effects of 3D, visitors are invited to engage and interact with 3D devices throughout the exhibition. Several works will require the use of optical apparatuses, including Victorian stereoscopes, View-Masters, and modern lens-based devices. For other works, disposable anaglyph (red-blue) and polarized glasses will be provided. Several works do not require devices or glasses.
Salvesen adds, In an important sense, these artworks require the participation of a spectator to be fully realized. The ultimate goal is a 3D image, which exists only virtually, in the spectators mind. 3D: Double Vision is a show that must be experienced in person.
Exhibition Highlights Joseph Jastrow, untitled stereo pairs (1905): Jastrow was a researcher in the field of experimental psychology, which emerged around the turn of the 20th century. Interested in vision as a portal to cognition and personality, Jastrow frequently used optical illusions to investigate how the mind extrapolates from what the eyes actually perceive. In a curious group of stereo pairs, Jastrow used props and models to play with depth perception and binocular rivalry.
Richard Hamilton, Palindrome (1974): From the portfolio Mirrors of the Mind, this lenticular print edition was made with the Vari-Vue process, invented in the 1940s, licensed to various manufacturers starting in the 1960s, and typically used for postcards and small promotional items. A prominent Pop artist, Hamilton was no doubt attracted to lenticulars playful, commercial associations.
Simone Forti, Striding (197578): The animated Multiplex (or integral) hologram technique was pioneered by Lloyd Cross in 1972. First, a subject is filmed with a motion picture camera; then a, series of vertical strip holograms are created from the sequence of film stills and mounted to a Plexiglas cylinder. Forti made at least eight holograms with Cross in the mid-1970s, several of which have only recently been rediscovered in the artists studio.
Ken Jacobs, The Surging Sea of Humanity (2006): Jacobs is an experimental filmmaker who used various 3D technologies over the past 60-plus years. For The Surging Sea of Humanity, he appropriated a stereograph of a crowd at the 1893 Columbian Exposition in Chicago and subjected it to a digital editing method to produce an effect of depth and movement.
Lucy Raven, Curtains (2014): In Ravens anaglyphic film installation, two images glide toward each other along a horizontal plane, triggering the spectators desire for optical fusion. When the left- and right-hand images finally cohere, the moment of fusion is fleeting, as the frames diverge again and become separate. Observing the recurrence of 3D in Hollywood in the 2010s, Raven traced the digital networks through which 3D conversation takes place, depicting workers in China, India, Vancouver, London, and Los Angeles.
Peggy Weil, 3D Wallpaper (1976/2017): Weil originally produced her 3D wallpaper in 1976 as a series of screenprints on pink paper. For this exhibition, Weil has redrawn the pattern as a vector file for four-color digital output.
Additional artists represented in the exhibition include Trisha Baga, Louis Jules Duboscq, Marcel Duchamp, Oskar Fischinger, Dan Graham, William Kentridge, Harold Lloyd, Mariko Mori, Sigmar Polke, Thomas Ruff, Ed Ruscha, Michael Snow, and more.