Spider-Man 2's New York is a web of skyscrapers and brownstones

The First Art Newspaper on the Net    Established in 1996 Friday, May 17, 2024


Spider-Man 2's New York is a web of skyscrapers and brownstones
In an image provided by the developers, The Grand Army Plaza arch in Brooklyn, as seen in “Marvel’s Spider-Man 2.” The sequel to the 2018 video game will let players scour three boroughs in a love letter to New York City. (Sony Interactive Entertainment via The New York Times)

by Zachary Small



NEW YORK, NY.- Reality and fantasy were deeply intertwined in Marvel’s Spider-Man, where gamers swung from webs above Lincoln Center and leaped from the Empire State Building’s spire into the crowds leaving the subway station at Herald Square. The comic book icon also brought his own landmarks to that version of New York City, which hosted the Avengers headquarters a few blocks north of the United Nations and a supervillain prison in the East River.

The designers at Insomniac Games are now expanding the superhero’s jurisdiction beyond Manhattan for the sequel, to be released for the PlayStation 5 on Oct. 20. Marvel’s Spider-Man 2 swells into Queens and Brooklyn (including Coney Island attractions), testing a design team responsible for nearly doubling the real estate of the 2018 original.

Replicating parts of the largest city in the United States was also a bigger challenge this time because the process began while many designers at Insomniac, which has offices in Burbank, California, and Durham, North Carolina, were working from their homes during the coronavirus pandemic.

The game’s design director, Josue Benavidez, said his research involved contacting organizations such as the Center for Brooklyn History, posting on Reddit groups devoted to the borough and calling businesses near the buildings he was studying.

“It’s been a lot of living in Google Maps,” Benavidez said.

Several open-world video games have leaned on New York’s familiar topography, including Grand Theft Auto IV and Tom Clancy’s The Division; in Assassin’s Creed III, players can scamper across an 18th-century version of the city. But New York is an inextricable part of the Spider-Man mythos, from its comic book origins — Peter Parker was born in Queens — to its movie iterations.

In the franchise’s first live-action movie, 2002’s “Spider-Man,” Parker is bitten by a radioactive spider at Columbia University, rushes to his dying Uncle Ben outside the New York Public Library at Bryant Park and rescues passengers on a Roosevelt Island tram tormented by the Green Goblin.

Insomniac, creator of Spyro the Dragon and Ratchet & Clank, thrilled players five years ago by letting them swing their way through sights including Central Park and Times Square. The addition of Brooklyn and Queens in Marvel’s Spider-Man 2 brought new design challenges that included learning the quirky geometry of brownstones and row houses.

Designers also wanted to vary the urban landscape, ensuring that important sites from the comics, such as Aunt May’s house and Brooklyn Visions Academy, were clearly represented. Another difficulty was identifying where to end the playable area in boroughs that stretch into Long Island.

“The good news was that Spider-Man became successful,” said Bryan Intihar, who returns as the game’s senior creative director. “But with success comes greater expectations.”

In the sequel, players will control two Spider-Men as they navigate new responsibilities and powers, including the ability to jet through the skies with “web wings.” Parker and Miles Morales, who is from Brooklyn, will twist into knots over a symbiote suit that warps Parker into a villain from the comics, the alien parasite called Venom.

The drama unfolds across a landscape of construction cranes, water towers, bridges and tunnels — infrastructure that Insomniac designers studied for months.

“Everything is very intentionally placed,” Benavidez said, noting that there must be plenty of objects to show off the physics of Spider-Man’s web-slinging abilities.




One design solution was to plant more trees than you would find in the real New York City. Some changes provide sly commentary, with additional greenery and shade in the virtual Times Square and a plethora of newspaper kiosks bordering refuges including Union Square Park. Other choices skew closer to reality: Trash cans and heaps of garbage fill the city’s sidewalks.

“When there is combat, people like breaking things,” reasoned Jacinda Chew, the game’s senior art director.

Designing a believable New York takes time, and Benavidez discussed the lengthy process at the 2019 Game Developers Conference in San Francisco. “We wanted the world to feel like a real place, like the actual city,” he told an audience, referring to the original game.

A digital sketch of that version of New York City included generic skyscrapers with gray facades and black windows dotting the horizon. Developers then used their visual research — culled from online images and field photographs — to define the scale of the city and breathe life into its avenues.

Once designers had enough information, they began creating versions of the high-rises and brownstones that characterize a city block. Many of those designs were then fed into a procedural generation software called Houdini, which helps eliminate tedious tasks including placing individual street lamps.

Marvel’s Spider-Man 2 was built specifically for the more powerful PlayStation 5, which allowed Chew’s team to design buildings with greater depth. Spider-Man may see more than his reflection when he scales a skyscraper, with some windows that peer into office cubicles and living rooms.

Depicting a famous city, however, takes more than meticulous renderings. Although the Chrysler Building appears in the 2018 Spider-Man game, it is missing in a 2020 spinoff, Marvel’s Spider-Man: Miles Morales, because Insomniac could not reach a copyright agreement with the building’s new owners. The studio says the skyscraper will also be absent in October’s sequel.

Expectations are high for Spider-Man 2, which may be the biggest PlayStation exclusive of the year. Insomniac said last year that the original Spider-Man and the Miles Morales spinoff had sold a combined 33 million copies.

A spokesperson for the studio declined to address the budget or size of the development team for Spider-Man 2, but making high-fidelity games of that size can require hundreds of millions of dollars. Documents from the Federal Trade Commission’s lawsuit against the Microsoft-Activision merger included an accidental disclosure of budget data from Sony, the publisher of the Spider-Man games, revealing that other popular titles such as The Last of Us Part II and Horizon Forbidden West cost upward of $200 million each.

Market analysts say major studios have relied on established intellectual property to mitigate their risk. But characters with established followings in action movies and comic books do not necessarily have the same appeal in video games.

Over the summer, Axios examined recent entries in the genre, including Gotham Knights and Marvel’s Avengers, that sold poorly and drew negative reviews. Suicide Squad: Kill the Justice League, by the studio behind the successful Batman: Arkham games, has been repeatedly delayed and mired in staff departures.

“Spider-Man fans will at least give it a fair trial,” said Andre James, global head of media and entertainment practice for the consulting firm Bain & Co. “But the world of possibilities that tech has enabled may need a lot of time and iteration to get right.”

The team behind the Spider-Man sequel believes it has found a winning formula, one that whisks players into the superhero’s universe by adding a touch of realism and a sucker punch of New York attitude.

“What we have tried to focus on,” said Intihar, the game’s creative director, “is respecting the DNA of the franchise without being afraid of mixing things up.”

This article originally appeared in The New York Times.










Today's News

September 12, 2023

"Pause/Connect: Photography in the WAM Collection" on view at Warehouse Art Museum

Jack Shainman Gallery presents works by Emanoel Araújo

Gagosian presents landmark Tetsuya Ishida survey curated by Cecilia Alemani

Blockbuster sale of Chinese, Japanese and other Asian works of art now live on iGavelAuctions

Sotheby's Germany announces Modern & Contemporary Discoveries auction at the Palais Oppenheim in Cologne

Phillips' New Now sale kicks off fall auction season in New York with 20th Century & Contemporary Masters

National Gallery of Art acquires works by Robert Adams and Richard Misrach

Mourners gather in Ground Zero to remember 9/11 victims

Bortolami opens an exhibition of works by Barbara Kasten

Spider-Man 2's New York is a web of skyscrapers and brownstones

'Cassi Namoda: A gentle rain is dying' now on view at 303 Gallery

Julien's Auctions & TCM present 'Legends: Hollywood & Royalty' auction results announced

'Stop Making Sense' is back, and Talking Heads have more to say

Richard Davis, gifted bassist who crossed genres, dies at 93

Andrew Lanyon brings 16th century literary giants to 18th century Cornwall in his new book

A cornucopia of gallery exhibitions and auctions for Asia Week New York Autumn 2023

'The Soul Cries Out: The Art of Samson Tonton now on view at La Grua Center

Belgian contemporary artist Joris Van de Moortel now on view in Paris at Galerie Nathalie Obadia

Ambrose Akinmusire learned to let go (with help from Joni Mitchell)

Galerie Isabella Bortolozzi opens 'Harlequin' by Richard Rezac

The oeuvre of Dora García reflected in 'Insect, History, Mirror, Revolution' her new solo exhibition

Debra Priestly's art inspired by materials of everyday life, now on view at June Kelly Gallery

Spotlight on Northern VA: Unveiling the Cutting-Edge Trends in Kitchen and Bathroom Remodeling

Emergency Vehicle Operation in South Florida: A Deep Dive into EVOC Training, Certification, and Courses for Firefighter

Contactless vs Cash: What do the numbers tell us?

The Indelible Impact of FM Radios on the Music Industry

5 Reasons to Hire a Brain Injury Lawyer

The Top 3 Overhaul Mods for ARK: Survival Evolved

Business Law Intricacies: Navigating Through Corporate, Art, and Real Estate Domains

The Evolution of Bluetooth Speaker Connectivity: Past, Present, and Future

How Art Influences Real Estate Values In Cities

Salesforce Training for Administrators: Tips and Best Practices




Museums, Exhibits, Artists, Milestones, Digital Art, Architecture, Photography,
Photographers, Special Photos, Special Reports, Featured Stories, Auctions, Art Fairs,
Anecdotes, Art Quiz, Education, Mythology, 3D Images, Last Week, .

 



Founder:
Ignacio Villarreal
(1941 - 2019)
Editor & Publisher: Jose Villarreal
Art Director: Juan José Sepúlveda Ramírez

sa gaming free credit
Attorneys
Truck Accident Attorneys
Accident Attorneys

Royalville Communications, Inc
produces:

ignaciovillarreal.org juncodelavega.com facundocabral-elfinal.org
Founder's Site. Hommage
to a Mexican poet.
Hommage
       

The First Art Newspaper on the Net. The Best Versions Of Ave Maria Song Junco de la Vega Site Ignacio Villarreal Site Parroquia Natividad del Señor
Tell a Friend
Dear User, please complete the form below in order to recommend the Artdaily newsletter to someone you know.
Please complete all fields marked *.
Sending Mail
Sending Successful