The Video Games Industry and The Problem of Music Licensing

The First Art Newspaper on the Net    Established in 1996 Tuesday, February 27, 2024

The Video Games Industry and The Problem of Music Licensing

In the past decade, bezdepozytu video game industry has evolved into one of the fastest-growing entertainment industries on the planet. With the advent of high-speed internet, you can now play your favourite games in Omnia CA anywhere, anytime. Today, we’ll take a look at the problem of music licensing in the gaming industry.

Video games are a new format to market music
Video games are using licensed music since the early 80s. In 1983, Midway’s arcade game Journey featured 8-bit arrangements of the titular band’s music and the 1988 hip-hop track Megablast was the title music for Xenon 2 Megablast on the Amiga.

With the evolution of gaming hardware in the 1990s, the technical limitations that restricted the use of music in video games started to disappear. When CD high-quality music became available, games like FIFA and Road Rash showed the world that video games could be a new format to market music and drive sales.

Today, developers can license specific music to offer an amazing gaming experience, while musicians benefit from instant exposure to millions of music listeners. Developers usually have to make a licensing deal to feature music in their games and these deals can be very complicated for a variety of reasons.

What makes music licensing so complicated?
Licensing music for games can be a complicated business for three reasons. First, copyright is different for both songs and recordings. This means that if you’re using recordings of songs, you must license two sets of rights. Second, copyrights are often co-owned and developers need to get permissions separately from each co-owner if they want to use a cow-owned song in their game.

Lastly, if you add a track into a game and then publish it on an online network, you’re both copying and communicating the music in copyright terms. In addition, copyrights might by different companies operating in different countries, and rules vary across the globe.

How has video games music licensing changed?
During the early 90s, the recording business was at the peak of success, while the video games industry was still in its infancy. Today, the music industry has got millions of dollars in sales from music-inspired games.

As both the industries have continued to grow at an astonishing rate in the past decade, developers and publishers are trying hard to get music licenses granted in perpetuity. With the increase in the number of people doing remasters and games released, the gaming industry has started facing issues. In recent years, more publishers have agreed with perpetuity licenses to avoid copyright issues in the future.

The power of negotiation
A lot of variables are needed to be considered when soundtracks and labels enter negotiations with developers and music supervisors. Music supervisors at all the top development companies work up to a year in advance so that they’re fully aware of new music releases. Music managers and record labels determine the value of artists that are featured in video games. People are a lot more sophisticated now and publishers usually avoid royalty deals that drive up the up-front cash payments.

Today's News

December 26, 2019

Hamburger Kunsthalle takes a sweeping look at the 18th century

The sleek curves that reshaped furniture design

Heavy hearts as Notre-Dame misses Xmas mass for first time since 1803

Not just propaganda: A new view of Soviet artists

Huis Marseille exhibits fashion photography between 1900 and 1969

The Outsider Art Fair announces its list of exhibitors for the 2020 New York edition

Exhibition honors late collector and great patron of the arts

Solo exhibition by Portuguese artist Sérgio Carronha on view at MONITOR Lisbon

The Rubin Museum appoints Noah P. Dorsky as Board President and welcomes New Chief Experience Officer

Allee Willis, 'Friends' theme and 'September' songwriter, dies at 72

Exhibition at Foam measures our progress towards new ways of seeing and being

Norwegian author and former spouse of princess dead at 47

WOHA completes Sky Green mixed-use development in Taichung, Taiwan

Whitegold International Ceramic Prize 2019 Winners Announced

In a collection of 'Peanuts' tributes, the gang is all here

Alexander Berggruen exhibits works by Katherine Bradford, Hulda Guzmán, and Rebecca Ness

Australian painter Jordy Kerwick's first U.S. solo exhibition on view at Anna Zorina Gallery

Hammer Museum appoints Larry Jackson to Board of Directors

Cibrián Gallery exhibits works by Kate Newby, Nagore Amenabarro, Oscar Tuazon, and Jessica Warboys

Multi-disciplinary designer Pauline Perrin exhibits her photographs at droog in Amsterdam

Dalton Baldwin, an eminence among accompanists, dies at 87

Yukiya Izumita continues his exploration of complex forms in new exhibition at Ippodo Gallery

Unearthing the links between Beethoven and the Vienna Philharmonic

Turkmen leader applauds UN recognition for carpets

Car cover, know the importance of using this product

How a Deep Tub Differs from a Standard Bathtub?

The Video Games Industry and The Problem of Music Licensing

How Artists Can Benefit from Online Marketing

Museums, Exhibits, Artists, Milestones, Digital Art, Architecture, Photography,
Photographers, Special Photos, Special Reports, Featured Stories, Auctions, Art Fairs,
Anecdotes, Art Quiz, Education, Mythology, 3D Images, Last Week, .


Ignacio Villarreal
(1941 - 2019)
Editor & Publisher: Jose Villarreal
Art Director: Juan José Sepúlveda Ramírez

sa gaming free credit
Truck Accident Attorneys
Accident Attorneys

Royalville Communications, Inc
Founder's Site. Hommage
to a Mexican poet.

The First Art Newspaper on the Net. The Best Versions Of Ave Maria Song Junco de la Vega Site Ignacio Villarreal Site Parroquia Natividad del Señor
Tell a Friend
Dear User, please complete the form below in order to recommend the Artdaily newsletter to someone you know.
Please complete all fields marked *.
Sending Mail
Sending Successful